Among his other accomplishments, Moldvay wrote (i.e., designed and developed) Lords of Creation, a multi-genre role-playing game. (I can't state definitively that it was the first multi-genre RPG, but I can't think of an earlier one.) In the main rulebook, Moldvay presented several settings he called Lands of Wonder:
- The Elder Lands -- A fantasy setting representing an aggregate of 'mythological' versions of ancient cultures (including Sumerian, Hittite, Egyptian, Greek, et al.).
- Imperial Terra -- A science fiction setting which is somewhat generic. Still, with only a page-and-a-half of descriptive text, Moldvay included some kernels of inspiration. It really deserved to be fleshed-out.
- The Land of Ulro -- A fascinating, if not bizarre, setting "inspired by the mystical poetry of William Blake."
- The Swashbuckling Era -- An historical setting which gets almost three pages, including a map of 17th century Paris.
- Priddo -- A parallel world setting where "[s]cience was used to explore and codify the reality behind magic. The technology of Priddo is based on magic."
- The Elemental Planes -- a setting of 'pocket universes' representing the five 'elements' (earth, air, fire, water, and shadow).
- The Nine Worlds -- An 'alternate dimension' setting representing the cosmology of Norse mythology.
In honor of Moldvay, I think today I will "pimp" my copy of Revolt On Antares.