|'Blue' signifies coastlines, 'Gray' signifies mountains|
|'Blue' signifies coastlines, 'Gray' signifies mountains|
You've all been called to this gymnasium so that we can test each of your Special Abilities. Your Ability is what got you in here, so we're determined to see what it can do. To your left you can see that metal enclosure. It's a steel box with a door, really. That is for testing things like weapons and heat- sensing, and heat-creating Abilities.Thanks for your confidence, Major!
Over here, to your right, are an odd assortment of vehicles and computers. I see a couple of Corvettes, an army jeep, and three old, reliable MacIntosh computers. Those are for testing machine empathy, as well as interfacing and electrical powers.
The rest of this stuff, like the trampoline, is fairly self-explanatory. Oh, and there's a medical team standing by. I'm sure there'll be some casualties today.
In a routine raid, the CloneMaster's secret police picked up a prisoner and brought him in for questioning by their master. They didn't know their captive was a fully trained Terminator, captured only by sleep gas. As the CloneMaster walks into the room, the prisoner suddenly shatters his handcuffs and explodes into action...In a comment to a post earlier this month, Ed “Anonymous” Green suggested that I look at Kung Fu 2100 as a possible source of inspration for a role-playing game campaign. I knew of the game and I found the premise interesting; however, I despaired of ever obtaining a copy. Well, it turns out that the game originally appeared in The Space Gamer #30 and the Neutral Good people at Steve Jackson Games have made TSG periodicals available for download (for reasonable prices). Huzzah! A PDF is not the same as the actual game, but that doesn't matter for our purposes.
By the year 2100, the world was fragmented into individual fiefdoms, each controlled by a CloneMaster from his personal fortress. Within this citadel was all he needed to grow and program his clones – letting him live forever in luxury. Attended by guards, servants, and his computer technicians, snug in his haven, a CloneMaster need to give little thought to the Dark Ages beyond his walls. Any organized revolt would be quickly dealt with by the CloneMaster's own secret police or by the armed forces maintained co-operatively by groups of CloneMasters.Among the unprivileged, “a secret cult” was formed – the Society of Thanatos – the purpose of which was to bring lasting death to the CloneMasters. To this end, members were trained from childhood to attain “the human limit in strength, stamina, unarmed combat, and immunity to pain.” They could do things like punch through metal doors and dodge bullets. Members of the Society were known as Terminators. (Kung Fu 2100 was released in 1980, a few years before James Cameron's film would appropriate that word.) Not all students were completely successful in their training and some were not able to endure “strict Terminator discipline.” While not as adept as actual Terminators, these drop-outs nonetheless possessed formidable abilities. Often, they would become Janizaries – guards in the employ of the CloneMasters. Janizaries were pejoratively known as “Jellies.”
Conditioning affects how well you resist disease, and recover from wounds. A low CON% (20%) indicates a feeble or out-of-shape character, while a high CON% (80%) means a muscular, physically fit character.Phoenix characters have a Conditioning score “between 70%-120%.” Wixted explains that player characters have better-than-average Conditioning because they are “heroes” and have just undergone military training. According to the Gamemaster Screen, the average Conditioning score is 50%.
Since Phoenix Special Forces undergo severe training, they average a higher DAM than normal civilian types, while officers who specialize in physical training...often have appallingly large DAM values.A perusal of the non-player character listings shows that the same 'DAM Chart' is applied to all characters, not just 'Special Forces' personnel. So when Wixted states that Phoenix player characters have a higher than average Damage Class, it is only as a result of their Conditioning scores.
Betty...has a DAM of +5 and is using a hammer which is listed at 1D7. [Actually, hammers are listed at 1D8.] Her hammer does 1D10 + 1D3. She is also using a Knife, listed 1D4+1. [True] Adding her DAM gives her 1D9+1.Wixted writes on page 4 of the Adventure Guide, “Odd-sized dice are easy to extrapolate from the dice included in the game.” (Two ten-sided and two-six sided dice are included.) He explains how to use percentile dice and how to use control dice to – for instance – obtain a 1-20 result from a D6 and a D10. Given the dice that are supplied with the game, we would presumably roll a D10 and ignore results of 8, 9, and 0 so as to replicate the results of a D7. Wixted's interpretation of a 'virtual' D13 as 1D10 + 1D3 is peculiar; the range of results is 2-13 rather than 1-13 and the probability distribution is not flat. Normally, a D20 is used for determining hit location; however, 1D13+7 is used for kick attacks. This is mentioned on the same page as the example of Betty and her hammer. A flat distribution from one to thirteen makes sense for the hit location of kicks; however, with the 1D10 + 1D3 method, right arms are five times more likely as left arms to be hit by kicks. Ah, it seems I digress.
Two Great Ladies will catch your fallfor they are the ones who catch us all.Their children kept them far apart;the Lady Light, the Lady Dark.Dark broken, light stormdead spoken, dreams torn...and we will bring you home.
|The Dark Side Castle|
Anything a character can do is defined by one of six Skill Spheres... Knowledge (KNO) (your education and street smarts), Talent (TAL) (your spirit, presence, and persuasion ability), Observation (OBS) (your five senses), Communication (COM) (your ability to entertain or teach someone through conversation), Manipulation (MAN) (skill with your hands), and Kinetics (KIN) (prowess with physical activity requiring your whole body).Each Sphere has a percentage value. To determine if a character can accomplish any given task, the player rolls d100 and adds the value of the appropriate Sphere. If the sum exceeds 100, the task is successful. The amount by which the total exceeds 100 indicates the quality of the result; each additional twenty percent represents an increased 'level' of quality. Our boy 'Keeps' from last week tried to play the harmonica. The Manipulation Sphere covers ability with musical instruments and Keeps' MAN value is 34%. Therefore, a roll of 67 or greater is necessary for Keeps to successfully play the harmonica.
|Jeff Dee's cover illustration for Revolt on Antares|
|Keeps plays the harmonica|
Horn lay on her bed, listening to Keeps trying to play a harmonica. He didn't have it yesterday, but that was nothing unusual – it would probably be gone tomorrow, traded for something else. She swung her legs out from the cramped space and jumped to the floor.'I need a cigarette.' It was a statement, not a question.'You know what the Major said about –''I don't care. I need a cigarette.' He watched her face for a few minutes, dug into his knapsack, and produced a pack of cancersticks. She held out her hand, but he pulled away.'You didn't get these from me, understand?''I understand.' She waited. He dropped two into her hands.'That's all there is, Horn.''Thanks, Keeps.''Don't call me that.''Sorry.' She jumped back up, wrapped a sock around the sprinkler head she banged her head on at least once a day, and lit a cigarette.'Carol?''Yeah?''What do you think they're training us for?''Probably to bomb the Russians. They need a good strafing – maybe a Hydrogen bomb right on Moscow *POW*.'Wake 'em up...How should I know?'