Showing posts with label elf sex. Show all posts
Showing posts with label elf sex. Show all posts

Sunday, November 17, 2019

Book Review: The Shadow People (spoilers)

Art by Jeff Jones

The Shadow People was published fifty years ago and it does not seem to have been reprinted in English; although an electronic version was made available a couple of years ago.  Why should I care about this book?  Well, I heard that it involved elves and the CIA.  Anything like that needs to be part of my life.  (Unfortunately, even though the CIA is mentioned in story, its actual presence is speculative.)  Perhaps more importantly, why should you care about this book?  The Shadow People is one of two Margaret St. Clair books listed in Appendix N.

First, let's talk about the cover.  The illustration is a worthy painting by Jeff Jones, but it's not something created specifically for the book.  The protagonist does use a sword; however, in the book's sixth paragraph, we learn that he has a “luxuriant moustache.”  As Schlock Value is wont to point out, the cover text is equivocal.  The front cover proclaims, “They came from Underearth to take over the world.”  The back cover exclaims, “The invasion of the hallucinogenic people from Underearth!”  Also on the back cover:
They had existed from time immemorial, hidden in a space warp far beneath the surface of the earth. Until now, their only form of nourishment had been a strange hallucinogenic grain.  Now they hungered for human flesh.  The earth was to be their stockyards and mankind their meat. . .
Rather than Tolkien elves, the elves in this book are more like the elves of folklore. They are creepy bastards that reside in Underearth (also called Otherworld).  At times, they venture into the world of men to steal items or people – hardly an invasion.  They consume a grain, atter-corn, which is hallucinogenic (and addictive).  The grain is hallucinogenic, not the people.  Also, atter-corn is not “their only form of nourishment.”  Aside from what foodstuffs they steal, they occasionally eat human flesh and have done so for ages. The elves couldn't form an invasion force if they wanted to, because when they scent their own blood (which has a “faint blue phosphorescence”), they start attacking one another.  So, there is no invasion, no taking over the world, and the earth is not to be their stockyards.  Then there's the “space warp far beneath the earth.”  There's no indication of a “space warp.”  It is possible that Otherworld may occupy a space distinct from physical reality, but it is usually described as something contiguous with our surface.  “Otherworld is big,” one character describes, “bigger than any of us on the surface realize, and it has many entrances. . . [and] runs in a belt around and under our world.”  The upper world is called the Bright World, the Clear World, and even Middle-Earth.

I suppose selling the story as an invasion with the future of humanity at stake is necessary marketing.  The actual story transpires on a much smaller scale.  In essence, the protagonist ventures into Underearth in order to rescue his girlfriend.  Acknowledging the basis of this plot, St. Clair has one of the characters refer to the  protagonist as “The new Orpheus.”  More broadly, the story is a quintessential hero's journey.

There are several types of elves:  white, black, gray, and green.  We are not educated as to the distinctions among them but “Green is the worst.”  One of the antagonists – Carl Hood – is a green elf who passes as human.  Elves and humans can interbreed, so he doubtless has some amount of human heritage.

The story begins in late 60s Berkeley and the hero, a journalist named Dick Aldridge, realizes that his girlfriend, Carol, is missing.  After spending the initial chapter trying to find her, he takes the advice of a woman named Fay and ventures into Underearth via the basement of the hotel where he resides.  Given her name, it will come as no surprise that her elf associations are eventually revealed.  Fay advises him to follow a “cold-odor-moisture gradient” which acts as a path to Otherworld.  Although the path is usually through “a chain of basements and cellars,” it sometimes surfaces.  He comes across one of Carol's earrings; this removes any doubt that Carol has indeed been kidnapped by elves.  Eventually, he finds a sword which turns out to be magical.  I found it suspicious that the hero would have such an easy time seeing in darkness and sensing the gradient, but happening upon a magic sword seemed downright contrived.  Yet it all has a good explanation.  After the Aldridge retrieves Carol and as they approach the water barrier that separates “the Bright World from Underearth,” Carl Hood re-appears.

Hood explains that Aldridge is “of elf descent,” but Aldridge doesn't believe him.  (“Your name – 'Aldridge' was originally 'eldrich,' or elfish – ”)  Fay warned Aldridge not to eat Otherworld food, but Hood causes Aldridge to ingest some atter-corn through a clever tick.  As a result, Aldridge is trapped in Underearth.  Hood also explains that he is the owner of the magic sword and he left it for Aldridge to find.  Since Aldridge can't return, he asks Hood to escort Carol back to the Bright World.  Carol doesn't like Hood, but she falls under his power.  This was all a convoluted plan by Hood to get Carol for himself.

Aldridge has various adventures in Underearth and even encounters two elves “copulating dog style.”  Through a fortuitous accident, Aldridge overcomes the effects of the atter-corn and he returns to the Bright World.  Although it seems to him that he spent only a few weeks in Underearth, nearly three years have passed in the Bright World.  St. Clair's projection of the future was clearly colored by the times in which the book was written.  America has become a police state where everyone is required to wear an “identity disk.”  Fay hides Aldridge in her apartment and manages to obtain an identity disk for Aldridge.  She conveniently works in a data center where she can “forge a record.”  His new identity is Richard Eldridge.  Eventually, Aldridge rescues Carol from Hood.

The Bright World is also called Middle-Earth because there is an over-world beyond human ken.  In the climax, we are treated to this description of this Macrocosmos:
The walls of the room seemed to shake like a curtain made of painted cloth.  Reality – the reality of our world – was being twitched aside.  In that moment I felt – I knew – that everything in our universe – galaxies, viruses, time, matter, energy, space, everything – was nothing but a flimsy cover for the horrors and splendors of a vaster cosmos than ours.  And these horrors and splendors were funneling down indescribably on the spot in which I stood.
One of the problems with The Shadow People is that it continues too long after the climax.  The story could have ended with chapter 16, but let's allow a chapter or two to wrap up the loose ends.  Chapter 18 presents appropriate closure but the book continues for three more chapters.  Perhaps the publisher demanded St. Clair bolster the page count.  A new character, Howard, is introduced on page 155.  Aldridge and Carol believe that Howard works for a “shadowy power.”  Likely possibilities include “[the] Mafia, CIA, [and the] internal-security agency.”  Howard obtained from Hood a small sample of atter-corn.  Howard's employers examined the sample and they want more; in fact, they want to cultivate it.  Hood is no longer around and Howard thinks Aldridge has information about the grain.  Howard addresses our hero as Aldridge, even though his name has been Eldridge since his return from Underearth.  This might be an indicator that Howard is aware of Aldridge's history but, since it's never followed up, it could just as easily be sloppy writing.

In the last chapter, Aldridge and Carol obtain a magic item – the Glain:
It was a dull, translucent pebble, like unpolished moonstone, about an inch and three-quarters in length.  One side was perfectly plain, the other bore a series of three concentric bosses.  There was no other marking.  The pebble had an air of great antiquity, of something that had been formed when tools were few and rude.
When activated:
There was no sense of limit or confinement in it; we stood within a deliciously glowing sphere, radiant as moonlight.  It was no color, all colors, the moon melted up and diffused into a glorious rainbow of colors.  They are different from the colors of the sun.
Regarding the effect of the item:
Carol didn't seem to be standing within anything.  There was no light around her, nothing.  She was just standing quietly in the thickening darkness.  But when I put out my hand toward her, I failed to touch her.  My hand didn't connect with her.  It was like an error of refraction.  She wasn't at the spot where she seemed to be.

Wednesday, October 31, 2012

More Elf Sex

It has been a full year since your humble host started this blog.  According to Blogger stats, “elf sex,” as a 'search keyword' phrase, has been responsible for more pageviews on this blog than any other search keyword.  So, in the interest of giving the people what they want, your humble host hereby presents passages from The Fairy-Faith in Celtic Countries by W. Y. Evans-Wentz. Today is appropriate “for the fairy-mounds of Erinn are always opened about Halloween.” (p. 288)
From page 294:
While Aedh was enjoying a game of hurley with his boy companions near the sídh of Liamhain Softsmock, two of the sídh-women, who loved the young prince, very suddenly appeared, and as suddenly took him away with them into a fairy palace and kept him there three years. It happened, however, that he escaped at the end of that time, and, knowing the magical powers of Patrick, went to where the holy man was, and thus explained himself:—‘Against the youths my opponents I (i. e. my side) took seven goals; but at the last one that I took, here come up to me two women clad in green mantles: two daughters of Bodhb derg mac an Daghda, and their names Slad and Mumain. Either of them took me by a hand, and they led me off to a garish brugh; whereby for now three years my people mourn after me, the sídh-folk caring for me ever since, and until last night I got a chance opening to escape from the brugh, when to the number of fifty lads we emerged out of the sídh and forth upon the green.
From page 112:
Lachlann’s Fairy Mistress.—‘My grandmother, Catherine MacInnis, used to tell about a man named Lachlann, whom she knew, being in love with a fairy woman. The fairy woman made it a point to see Lachlann every night, and he being worn out with her began to fear her. Things got so bad at last that he decided to go to America to escape the fairy woman. As soon as the plan was fixed, and he was about to emigrate, women who were milking at sunset out in the meadows heard very audibly the fairy woman singing this song:—
          What will the brown-haired woman do
          When Lachlann is on the billows?
‘Lachlann emigrated to Cape Breton, landing in Nova Scotia; and in his first letter home to his friends he stated that the same fairy woman was haunting him there in America.’
Of course, other search keywords have brought visitors to this blog.  One can easily appreciate how most of these search keywords led a person here.  However, your humble host occaisonally notices a peculiar term among the search keywords.  A recent and amusing example is “maps of unexplored regions of the Amazon.”  Because, you know, who needs maps of the explored regions?

Thursday, December 8, 2011

Elf Sex in Real Life


or ‘Realistic Fantasy’ is a Contradiction

John Holland claims to offer “complete realism (or as close to realistic as a game can get)” in his memorable role-playing game, The Realms of Atlantasia. Last week, we discussed the sexual mores of Atlantasian elves, but are those mores realistic? Not according to the woman in this article (also, this video – probably NSFW). Clearly, Holland doesn't have a clue about the sexual attitudes of real elves.

Holland says that The Realms of Atlantasia is “the most realistic fantasy based role-playing game...on the market.” Holland thinks that “fantasy” RPGs should be “realistic.” Holland is hardly the only designer with this viewpoint, but he allows me a convenient way to broach the topic. Why, in the name of The Great Svenny, do some designers feel the need to adulterate fantasy with realism? Fantasy and reality are – by definition – contrary. Fantasy RPGs are vehicles for escapism; realism defeats the purpose.

The goal of playing a fantasy RPG should not be to simulate reality (I have enough reality, thank you). The goal is entertainment. Rules (and whatever realism they encompass) are guidelines toward achieving that goal; they are the means, not the end.

The fictional setting of a fantasy RPG acts as a ‘consensus reality’ for the game master and players. It is convenient to model such consensus realities upon objective reality; however, this should only be done to the extent it facilitates a common understanding among the participants. The source material for fantasy RPGs is not objective reality, it is fiction. Designers shouldn’t add realism to fantasy RPGs, they should add unrealism. They should intentionally deviate from objective reality in an effort to inspire the wonder that the source material generates.

Assigning a numerical value to represent the durability of a character’s cotton breeches (The Realms of Atlantasia The Game Master's Bible, p. 47) does not contribute to a sense of fantasy and it is not something that I find entertaining. We can assume that the durability of clothing is finite and if such needs to be addressed, common sense and/or game master fiat will adequately meet our needs. Don’t focus on the mundane, focus on the fantasy.

To paraphrase Jack Kirby, why mirror reality when you can surpass it?


Friday, December 2, 2011

Elf Sex in Atlantasia


Mike Mearls is sweating.  “[T]he most realistic fantasy based game around,” is now among us and “it’s a taste of what’s to come.”  It seems the way we think about role-playing games is about to change.  John Holland, resident of Vulcan, Canada, has graced the world with his masterful role-playing game, The Realms of Atlantasia, and he’s “going after the big boys.”  Hence the reason for Mike Mearls’ anxiety.

Of course, given the staggering importance of this event, your humble and intrepid host has acquired a (PDF) copy.  Thoul’s Paradise is here to sate your curiosity as to this new standard among RPGs.

There remains some question as to whether Atlantasia is a parody.  If it is a parody, it is brilliant, exquisite, and colossal; it eclipses Encounter Critical as the mighty Sequoia overshadows a simple shrubbery.  Given this unlikely level of attainment and the pricey set-up costs of the publisher (iUniverse), your humble host has difficulty accepting that it is a parody.  We are compelled to treat Atlantasia as a sincere effort and more’s the pity.  If Holland is indeed sincere, he might want to swallow his pride and act like it was a parody from the start.

Regardless of the quality of the end product, should we disparage a truly sincere effort? Did not the esteemed Zak recently encourage us all to publish our pet projects? I concur with Zak's sentiment; however, Holland has committed two unpardonable sins. He has engaged in naïve pomposity and he offers a work of absolutely dismal production values.

Apparently, Holland hasn’t seen any RPGs that have been published since he began work on his magnum opus eighteen years ago (nor does he seem to be aware of any advances in website design since then). Holland considers percentile dice and different schools of magic to be innovative.

The book is 545 pages long. There is no table of contents; there is no index. Other than the cover, there is no art. Internal organization is lacking (for instance, creature listings are not alphabetized). Obviously, Holland's word processing expertise does not extend to the use of a spell checker.

Somewhere, Mike Mearls breathes a sigh of relief.

There are only so many hours in a day and there is so much to deride. (A text search for the phrase “anal circumference” does not yield any hits, so at least it’s not a hack of F.A.T.A.L.) Rest assured, Thoul's Paradise shall soon revisit The Realms of Atlantasia.

Heaven forfend I should conclude this post without mention of elf sex. Recently, around the blogs, there has been some discussion of the sexual mores of Atlantasian elves. Page 3 of 'The Game Master's Bible' states:

On Atlantasia, you will NEVER find a half-breed elf (if a female elf was ever raped by another race she would commit suicide).

From this remark, we assume that elves are not attracted to other races but, since there is a possibility that an elf may be raped, other races may be attracted to elves. We also assume that elves are inter-fertile with these other races or else there would be no concern that a half-breed might result from a rape. What if a non-elf used a disguise (magical or conventional) to appear like an elf and thus engage in consensual relations? I mean, there's more than one way to shag an elf.