This interesting essay was included in Costikyan and Simonsen's DeathMaze (©1979 Simulations Publications, Inc). The essay has no direct bearing on that game except as 'color.' However, as color it relates generally to the 'old school' concept of a dungeon as a game setting. Your humble host presents the essay in its entirety.
Goldberg is, of course, one of the designers (if not the primary designer) of DragonQuest, SPI's fantasy role-playing game.
That's great!
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