Sunday, November 13, 2016

Humanoids in Rêve

Humans are not the only playable race in Rêve – there are several humanoid species in the setting.  In Rêve, “Humanoids are those creatures who are both roughly anthropomorphic (head, trunk, two arms, two legs, etc.) and have language.”  The characteristic 'scale' is the same regardless of species.  So, as the rules state, “An ogre with a 10 Strength is as strong as an average human, but below average with regard to ogres.”  Just as with humans, 160 points are allocated among the fourteen characteristics for humanoids, but modifiers are applied that may take the final values beyond the human range of 6 through 15.

Cyan:  As their name suggests, cyan have blue coloration.  They live in nomadic tribes and raise small dinosaur-like creatures.  Each cyan is connected to all of his or her incarnations, past and future, so they have multiple personalities.  Also, “they are incapable of recalling people or places for more than 7 weeks” except when under the thrall of their luminous dreams.

Droll:  Drolls are also known as trolls.  Although misshapen, they tend to be larger than humans.  Aside from Size, they have positive modifiers for Constitution, Agility, and Hearing.  Drolls have negative modifiers for Sight, Smell-Taste, Intellect, and Empathy.  They have “2 points of natural armor” and possess “an ability to cast the evil eye.”

Faun:  Unlike traditional fauns, Rêve fauns have goat heads.  “War is their natural state,” the rules tell us, “Ferocious and cruel, they subsist on a vegetarian diet but drink the blood of their enemies.”  Fauns have heightened Constitution and Strength, but reduced Intellect and Empathy.

Feracat:  “Feracats are small, hairless, oily, simian humanoids with large, pointed ears and yellow slitted eyes.”  They have reduced Appearance, Will, and Intellect; however, they have enhanced Agility, Dexterity, Hearing, and Smell-Taste.

Gigant:  Gigants can be as tall as 2.5 meters and weigh as much as 300 kilograms.  This increased height and mass gives them two points of armor.  Gigants have increased Constitution, Strength, and Agility, but they have decreased Intellect.  “They speak a whispering tongue (to avoid avalanches).”

Gnome:  As mentioned previously, in the Rêve setting, gnomes discovered magic.  They “are the smallest humanoids, averaging 90 cm tall and 30 kg.”  They have a negative modifier to Strength, but positive modifiers to Constitution and Agility.  We are told they “are excellent swordsmen in spite of their small stature.”

Hounder:  “Hounders are dog-headed humanoids...[including] several races capable of crossbreeding:  bulldog-headed, spaniel-headed, greyhound-headed, doberman-headed, etc.”  They are slightly larger than humans and have a bonus to Constitution.  “Humans of the Hounders' in abject slavery...[and] Kept naked, they are raised in herds as beasts of burden and are considered animals.”

Mockturtle:  The Rêve mockturtle (one word) is based on John Tenniel's depiction below (from Alice in Wonderland).  While they have increased Will, they have decreased Size and Intellect.  “Their carapace affords them 3 points of natural protection.”

Ogre:  Ogres are almost as large as gigants.  Like gigants, they have increased Strength and Constitution, as well as reduced Intellect.  They also have a point of natural armor.  Unlike gigants, ogres have decreased Empathy and increased Smell-Taste.  They have “yellow eyes” and “have no hair on their bodies except their eyelashes.”  Ogres occasionally devour small human children, but fail to understand why they are hated.  “They think of themselves as gentle and good...”

Proudarm:  These humanoids are smaller than ogres, yet still larger than humans.  Male proudarms are “extremely muscular with large upper bodies and arms,” but are also microcephalic.  “Females, on the other hand, are a bit smaller than males and morphologically opposite:  their heads and upper bodies are human-proportioned, but their legs, thighs and buttocks are huge.”  The provided characteristic modifiers apparently apply to males:  increased Constitution, Strength, and Agility; reduced Dexterity, Sight, Hearing, Smell-Taste, Intellect, and Empathy.

Repvile:  “The most terrible of the humanoids, repviles are slightly smaller than humans, with scaly bodies and spiky growths at their elbows and knees.”  Their heads have lizard-like as well as frog-like features.  “In broad daylight, they protect their sensitive bulging eyes with a whitish nictitating membrane which does not impair their vision.”  They have positive modifiers to Constitution, Strength, and Agility, but negative modifiers to Intellect and Empathy.  “They benefit from 3 points of natural armor.”

Saurian:  Although saurians are air-breathers, they “can hold their breath long enough to stay underwater for several tens of minutes...”  They have slight positive modifiers to Size, Strength, and Agility.  “They benefit from 2 points of natural armor.”  Saurians weave silk “from the cocoon of an insect known only to them.”  This silk “is magnificent and greatly prized.”  However, saurians rarely engage in commerce (with non-saurians) due to their bellicose nature.

Snork:  “Snorks are porcine-faced humanoids endowed with snouts, hence their name.”  They serve as the Rêve equivalent of orcs.  These humanoids have slightly increased Size, Constitution, and Strength; however, they also have significantly reduced Intellect and Empathy.

Sylvan:  Although gnomes are considered to be “the smallest humanoids,” sylvans have the same Size modifier.  A sylvan's Strength, however, is not reduced as much as a gnome's.  Sylvans have enhanced Sight, Hearing, Smell-Taste, and Empathy.  They seem to be the closest thing to fairies that the Rêve setting affords.  Sylvans “wither” if they leave their forests.  Although female sylvans are “generally well-proportioned, pretty, adorable little dolls,” male sylvans affect “a somewhat diabolical appearance with small horns growing out of their foreheads, pointy beards, and curly locks.”

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