Art by Dave Billman |
Lords of Creation contains a one-and-a-half page description of the 'Imperial Terra' setting. We learn that:
Terra now rules more than a thousand planets throughout the galaxy. All of the planets have been Terraformed to approximate the living conditions on the mother world (even so, some of the planets are only marginally inhabitable). Because of Faster-Than-Light drive (abbreviated FTL) the planets can be reached in days instead of centuries. Even so, Terra is only able to control such a population because of Luna-X.Luna-X is a giant, planet-sized computer. “By law, all computers are linked to Luna-X.” Emperor Romulus XI also has a mental link – the only one – with Luna-X. However, “there are are unconfirmed rumors that it is not Romulus who controls Luna-X, but Luna-X who controls Romulus.” While all of Terra “is one interconnected, giant city,” the emperor resides in the capitol, “the Megalopolis District, located in what used to be the bed of the Mediterranean Sea.”
There are three factors that form the basis of the Imperial administration: The Lunar Corps, The Fleet, and The Imperial Inspectors. “The Lunar Corps is both a computerized bureaucracy and a force of secret police.” Said secret police – The Lunar Police – “have the right to impose sentences on the spot, without trial, unless dealing with a member of The Fleet, or superseded by an Imperial Inspector.” The Fleet consists of the Hyperspace Navy, the Stellar Marines, and – recruited from the best of these two services – the Imperial Guard (also known as the StarGuard). (Corvus Andromeda was one of the StarGuard.)
The Imperial Inspectors are another secret organization. No one knows how they are recruited, paid, or who ultimately controls them. But when they appear, they are quickly recognized. Imperial Inspectors have the right of 'high and total justice' even over The Lunar Corps or The Fleet. Strangely enough, the emphasis really is on justice. The Imperial Inspectors have a deserved reputation for total honesty, incorruptability [sic], and impartiality. Their justice is always tempered with mercy. It is likely that without the ideal of the Imperial Inspectors, the Empire would have dissolved into rebellion and anarchy despite the efforts of The Lunar Corps and The Fleet. The Imperial Inspectors provide an element of hope, a safety valve that emphasizes slow, peaceful change over bloody rebellion. Unfortunately, the Imperial Inspectors are few, and the evils they combat are many.Imperial Terra is only one of the Lands of Wonder, but nothing prevents it from being used as the basis of a space opera campaign outside of the Lords of Creation paradigm. For Imperial Terra, Tom Moldvay incorporated concepts from various instances of science fiction literature, yet there was likely more to the setting than was published. The details he provided for the Starnomads suggest as much. Despite the recycling of a couple of names, Revolt on Antares could easily be part of the Imperial Terra universe. Other indicators of a more expansive setting can be seen in a two-part article in Avalon Hill's Heroes magazine (issues 2 & 3). This article allows for the creation of non-human player characters in the Imperial Terra setting. The article also mentions an adventure module in development, “Voria,” in which such characters could be used.
As indicated in the Lords of Creation rules, 2d10 are rolled for the basic abilities for humans. However, according to the article, the “minimum basic ability score [for Humans] is 8.” With regard to non-humans,“Perhaps two-thirds of the population of the Empire are Terran descendants, the rest belong to...seven other (known) space-faring races.”
Art by Dave Billman |
Art by Dave Billman |
Art by Dave Billman
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Art by Dave Billman
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Art by Dave Billman
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Art by Dave Billman
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Art by Dave Billman
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In addition to the intelligent, star-faring races above, the Heroes article also provides character creation information for the following.
Art by Dave Billman
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Art by Dave Billman
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Art by Dave Billman
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Art by Dave Billman
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Player-character Robots would suffer from several liabilities. Any computer technician or engineer with the Robotic skill level could completely re-program Robots, making them difficult to play as player-characters. While Robots should be able to progress by gaining experience, such progress would have to be accompanied by actual physical changes (new memory circuits; larger, tougher body, etc.) Some of the skills and powers would be illogical for a Robot (a Robot acrobat?, a Robot necromancer?).
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