|Art by Stephan Peregrine
As previously discussed, Flying Buffalo published the Catalyst Series of “game master aids” – including the CityBook installments. (“CityBook is Flying Buffalo's trademark name for those Catalyst game booklets which describe businesses, personalities, and scenarios for city-based play.” [original emphasis] ) The first CityBook was published in 1982. Larry DiTillio was credited as editor, producer and – for many of the entries – author. Perhaps better known as a writer and story editor for television, DiTillio was also responsible for a variety of several other role-playing game supplements/adventures. “Original Concept” was credited to Pat Mueller, an author and editor for Sorcerer's Apprentice. Mueller also shared “Directed by” credit with Liz Danforth and “Design and Layout by” credit with Steven S. Crompton. In a humorous vein, another credit was “Typos by Pat Muellre.”
In 'A Brief Note' following the Introduction, it is stated, “The primary purpose of this book is to provide a number of modular pieces of cities, from which you can pick and choose what you want to use.” Less subdued is the back cover copy: “For action-packed role-playing, for exciting encounters with peculiar people, for unexpected adventures and unforeseen complications, the establishments and NPCs found in CityBook are right up your alley!” Somewhere in between is the claim, “your players can now find fun and excitement even in such mundane activity as buying a loaf of bread or having a battered suit of armor repaired.”
Included in CityBook 1 is a two-and-a-half page article – originally published in Sorcerer's Apprentice – having the title “City Building and Citymastering” (incorrectly listed as “City Mastering and Citybuilding” in the Table of Contents). The writer, Paul O'Connor, also contributed one of the book's entries. O'Connor was involved with other role-playing game publications and has credits in comic books and those new-fangled computer games. Anyway, O'Connor offers the following advice:
Try to allow for your players' desires. Let the characters take a hand in directing the action – never try to force characters into doing something they don't want to, simply because you've got nothing developed for the path they're taking. Often, a city trip will split off into a completely unexpected direction – usually quite different from the one planned. If this happens, flow with it! Try to adjudicate whatever situations arise to the best of your ability. There's nothing wrong with making up an adventure as you go along...Also, he offhandedly mentions “a one-armed goblin with three heads juggling squids...”
CityBook 1 has the subtitle Butcher, Baker, Candlestick Maker – a paraphrased line from a nursery rhyme (which evidently is not as homoerotic as one may have thought). Among the “25 city-based establishments with over 75 fully-described non-player characters,” there is an entry for a butcher and another for a baker; however, the baker is a woman. While there is no candlestick maker, there is a candle maker. This borders upon false advertisement. I mean they didn't have to use that subtitle; they could have gone with something accurate. (I suppose a sourcebook of scenarios based on traditional nursery rhymes might be interesting.) The butcher, baker, and candle maker entries are all by DiTillio.
Cleavsom Rumpchuck operates a butchery with his brothers – Slysum, Chopsum, and Dimsom – as well as his son, Ribeye. (CityBook NPCs frequently possess 'jocular' names.) Along with mundane meats, the Rumpchunk brothers offers such unusual fare as “filet of giant lake lizard, shank of dragon (very rare), sirloin snakes, lion loin, giant ant legs, horned owl tripe, marinated snow-bear nose, monkey brains, and anything else the GM can come up with.” A scenario suggestion has Rumpchuck hiring the adventurers to acquire such game.
Widow Rohls operates a bakeshop with her three daughters: Poppy, Sesame, and Sweet Nell. The interesting NPC associated with the bakeshop is “Old Sam.” (Spoiler Alert!)
Old Sam was once Samar, Master of the Nine Hells, an evil wizard with staggering arcane powers. An assault by ten rival sorcerers blasted his memory from him and aged him almost thirty years. He escaped destruction by a desperate teleportation spell, and was found wandering in the City sometime later...Taken in by the Rohls family, Old Sam does odd jobs and has “a definite talent for icing cakes (the result of years of scribing complex spells).” One scenario suggestion involves Old Sam regaining his memory. Another suggestion has him inadvertently working “some eldritch rune into the design” of a cake's icing. This results in “some strange effect which could have [a] character possessed by some supernatural entity, cause a spell to fire, lay a curse on the viewer, open a gateway to an alternate universe, or any other magical surprise the GM cares to spring.” Wacky hijinks ensue.
|Art by Liz Danforth
The candle maker is Gillian Olfin. DiTillio tells us, “Gillian loves to swim nude in the moonlight, does not drink, ...is rumored to have numerous lovers in high positions in the City [and] ...is always barefoot.” Liz Danforth, in her depiction of Gillian (shown above), seems to have based her appearance on Diana Muldaur. The model for the cat has not been determined as of this writing.
Gillian has sufficient magical ability to manufacture two types of “special” candles. The Love Candle “incorporates a few drops of blood or sweat from both the proposed 'lover' and the person who wishes to be loved.” When the “lover” burns the candle, “he or she falls in love with the candle's buyer.” The effect only lasts for one to six weeks, but the effect can be reinforced with a new candle. Since “it takes Gillian 2 – 12 days to produce a love candle,” it would be wise to have a few spares available before engaging upon a long term romantic illumination. The Ghost Detector Candle normally “burns with an ordinary yellow-white flame.” However, in proximity to “a disembodied spirit or an enchanted corpse, the flame burns a bright blue.”
We also learn that “tallow candles are cheaper [than refined beeswax candles] and will burn a little more brightly, but in an area without adequate ventilation (such as your basic dungeon-type room), they tend to smoke heavily, causing nausea.”