Showing posts with label Tarzan. Show all posts
Showing posts with label Tarzan. Show all posts

Sunday, June 2, 2013

Characters in Superhero 2044


More art by Mike Cagle

Last week, we discussed the first step in Superhero 2044 “character design.”  Specifically, 140 points are allocated among seven 'prime requisites' which, in other games, would be termed 'characteristics.'

The next step is to select a “group” for the character – either Unique, Toolmaster, or Ubermensch.  (I would have called them Phenomenals, Equipment-Users, and Specialists, respectively – but whatever.)  Uniques “are true supermen possessing powers and abilities far beyond those of mortal men...The archetypal [Unique] is Superman.”  Toolmasters are “men and women who are self proclaimed technological experts...an excellent example of a heroic toolmaster is Iron Man.”  Ubers “specialize in one or more fields and are trained to the utmost in those fields...A classic Ubermensch is Lord Greystroke [sic], Tarzan of the Apes.”

Prime requisites are modified based upon “group.”  Ubers receive a bonus to all prime requisites other than Ego, Charisma, and Mentality.  (They actually get a penalty to Mentality.)  Toolmasters get a bonus to Mentality, but a penalty to Vigor, Stamina, and Endurance.  Uniques get a bonus to Charisma.

Next, up to fifty bonus points can be used to define the character's abilities.  Saxman's 'Rules Enhancements' (published last month on Thoul's Paradise) demonstrate how to apply points to represent a variety of concepts.  Of course, this material was not available twenty-five years ago to purchasers of the game.  Oddly, there is no listing of powers that provides details about how said powers relate to game mechanics.  Simply stated, Superhero 2044 is a superhero role-playing game without superpower descriptions.  I know it's old school and that – because it's old school – many of the rules are open to interpretation.  However, this is like D&D without spell descriptions.

At least Saxman provides three sample characters “not to be used, but rather to illustrate the principles of character design.”  They are good examples as far as they go, but they are not sufficient to provide a thorough understanding.

The Charmer is a Unique.  After the Unique bonus, she has a Charisma of fifty.  As a superpower, she can use her Charisma “as a mental attack and can force humans only to follow her vocal commands.”  OK, that's simple enough.

Apollyon (the destroyer) is an Ubermensch.  He is “a master of disguise and of computers.  (His 50 point bonuses are gained in these areas).”  This would seem to be what the Rules Enhancements call a “Superb Skillset.”  So far, so good.

The Avenging Knight is a Toolmaster.  “He built a special set of powered armor which magnifies his puny stamina twenty times (albeit with a considerable loss of dexterity) and has an intrinsic Vigor of 100...”  Prime Requisites for his armored form are not listed.  Are we to assume that he has a Stamina of 200 when wearing his armor?  The Avenging Knight can also fly and “has developed a weapon that disrupts matter and can be set to stun or completely disintegrate.”  We are left in ignorance as to how the fifty bonus points were distributed to gain these abilities.

The appendix provides two more characters.  (Presumably, these can be used.)  Sunburst (The Radiant Man) is a Unique.  He possesses infra-red vision and “can project laser like beams.”  He can also generate an effect like a flash grenade.  Multiplex (The Multiple Man) is another Unique.  Multiplex is actually a pair of twin brothers who can merge into one being.  Alternately, “each twin can split into two bodies.”  The single being is the most powerful; each split results in weaker versions.  Additionally, “each body can project an image of itself.”  The descriptions for Sunburst and Multiplex do not provide the 'cost' of their respective abilities.

Sunday, March 31, 2013

Meet the Daredevils

The Daredevil Adventures book includes six 'sample player characters' to be used when a new player is introduced to a pre-existing campaign or – as was the case with your humble host and his pals – when players “wish to play immediately.”  Although “[o]nly very broad sketches are given as to characterization” and “[n]o information as to background is given,” the sample characters are clearly based upon certain characters from fiction.  Subtlety was not a consideration when fashioning these knockoffs...er, 'homages.'

Mike Mattock

Take Sam Spade but name a different digging tool and apply alliteration.  The result is Mike Mattock, “a private investigator of the 'hard-boiled' school.”  Mike is first on this list by virtue of having the best illustration; the fact that he was played by your humble host did not factor into this decision.  He is the smartest of the sample characters.  “Often surly and short with men, he will fall all over himself with a dame.”  His Pistol and Driving skills are at maximum value.

Paddy Dugan

The inspiration for Paddy was none other than Marvel Comics' “Dum Dum” Dugan even though the Marvel character did not begin his adventuring career until WWII.  “A big-boned, tall lad who likes a good brawl.”  In fact, his Brawling skill has the highest possible score.  Dugan has the highest Health attribute among the sample characters and he is almost as strong as Grendith (see below).  “He is loyal to his friends and makes an excellent companion either in a tight spot or celebrating victory later.”

John 'Indiana Slim' Ford

They didn't even bother to come up with a different state for this dude.  “When 'off-duty,' he appears as a simple museum curator but, when in the thick of things, he is a hard-as-nails tough guy.”  Of course, he has a whip and his Whip skill cannot be exceeded (neither can his Swimming skill).  “Ford is a tough adventurer who is as much in love with danger as he is with the rewards of the game.”
Dominic Fortunato

Fortunato is a ringer for Howard Chaykin's Dominic Fortune.  (Personally, I have a preference for Chaykin's earlier version of the character – The Scorpion, alias Moro Frost.)  “He is, by his own admission, an adventurer who is 'only in it for the money.'”  Fortunato is the fastest of the sample characters.  Also, his 'Deftness' (manual dexterity) is on par with that of 'Indiana Ford' and is slightly less than that of Grendith (see next).  “He is persistent if not overly sharp.”

Earl Grendith

Replace the “ndith” in Grendith with “ystoke” and – violaTarzan.  In fact, the Captain Ersatz Tarzan in Philip José Farmer's A Feast Unknown is called “Lord Grandrith.”  Among the sample characters, he has the highest scores in Will, Strength, and Deftness.  In terms of Speed, he is just behind Fortunato.  “He is only at home in the wilderness” and there he “will wear only the lightest clothing.”  Grendith has the following skills at their highest possible value:  Knife, Brawling, Throwing, Tracking, Hunting, and Stealth.

Eagle Renwick

Last (and possibly least) we have Eagle Renwick who is based on the character of Col. John “Renny” Renwick, one of Doc Savage's five aides.  Like the 'real' Renwick, he is a civil engineer, but the Daredevils write-up emphasizes his abilities as a pilot.  “A very tall man of somewhat gangling appearance.  He is of a taciturn disposition, but will really enjoy himself in a good fight.”  He's not 'maxed out' on any of his skills and none of his attributes rank among the highest of his fellow sample characters.

Sample characters – in any game – provide a useful perspective as to how the game's designer envisioned player characters.  Of course, it is through their characters that players 'experience' a game.  Therefore, sample characters provide a window into the player experience that the creator intends.  With the characters above, Charrette and Hume show that Daredevils can accommodate a PC party that includes the likes of Tarzan, Sam Spade, Indiana Jones, and a couple of Marvel Comics C-listers (D-listers?).  Some people will like the concept and some won't.  If you don't like the concept, Daredevils can be played in a more subdued manner, but the game allows for – if not encourages – a diverse, flamboyant combination.