Sunday, October 13, 2013

Magic in Wizards' Realm

As indicated previously, Spellcasters in Wizards' Realm obtain spells by purchasing them as skills.  All characters begin with 3 SCs (i.e., Skill Credits) and gain more whenever they attain a new degree (i.e., level).  However, for spells other than those he learns at character creation, the Spellcaster must “seek out such knowledge from other Spellcasters, from books of lore, or through his own effort and experimentation.”  This quote is from the Spellcaster class description on page 13.  That page also states, “The chapter on the use of Magic will explain how to acquire and employ spells.”  There are two chapters about Magic; one contains spell descriptions, the other – in the Gamemaster's section – provides information on gaining spells.

First, a Spellcaster could “go through the process of creating all his own spells from scratch.”  Second, “a student/apprentice type may be taught a spell by his or her mentor.”  Third, Spellcasters can purchase spells if they can afford them (and if they can find someone selling them).  Additionally, “Spells may be found in scrolls or books among lost hoards, ancient libraries or on the persons of fallen foes.”  Lastly, “there is the Book of Spells sometimes entrusted by a mentor, and, rarely, available for a princely sum from an Infinity Store.  The book is most insidious:  Until one has the skill – i.e., the SC – required, the page remains a blank.”

What's an Infinity Store?  Page 22 says the following...
As you find yourself able to better equip your expeditions, you may wish to avail yourself of a much larger, more complete and varied array of goods.  For that we heartily recommend the INFINITY STORE, a marvelous hodge-podge of information, bargains and incredible variety of necessaries – and trivia – with an illustrated catalogue and outlets throughout the Middle Kingdoms...If there isn't an I.S. in your part of the Midgards, you can find the catalogue at your hobby store or by writing us.
That last part makes it seem as if Mystic Swamp intended on publishing an 'Infinity Store' supplement.

Any spell, no mater how powerful, costs one Skill Credit to learn.  Theoretically, if the GM allowed it, a beginning character could learn a powerful spell like 'regeneration.'  However, such a spell's complexity, as well as its Power Point cost, would mean that a beginning character could not employ the spell effectively.

Each spell is rated at one of three levels of complexity:  simple, complex, and multiplex.  Beginning characters have a base 75% chance of successfully casting a simple spell, a 50% chance of casting a complex spell, and a 10% chance of casting a multiplex spell.  At sixth degree, the chances become 85%, 65%, and 30%, respectively.  At twelfth degree the chances are 95%, 75%, and 50%.  (Wizards get better chances because they're special.)  Each additional Skill Credit after the first spent on a spell increases the chance by 10% (to a maximum of 99%).  I would have installed a steady progression of ability; something like:
          Simple % = 30 + ([Luck + Intelligence] x 2) + (2 per degree)
          Complex % = 20 + Luck + Intelligence + (2 per degree)
          Multiplex % = ([Luck + Intelligence] / 2) + (2 per degree)
Upon reaching 90%, each degree would add only 1% (to a maximum of 99%).  Instead of additional Skill Credits adding 10%, I would have it so that each additional Skill Credit would allow a failed roll to be rerolled.  This would be once per day per additional Skill Credit.

The 99% ceiling is important; a roll of '00' when attempting to cast a spell is referred to as a 'glitch.'  A glitch not only indicates failure, “but the Spellcaster experiences a backfire effect of that same spell.”  I would get rid of the backfire effect since not all spells produce negative effects.  Instead, I would have glitches cause Survival Point damage.

As discussed in a prior post, characters have a number of Power Points equal to Constitution + Dexterity + (Intelligence x 10).  (Wizards get more Power Points because they're special.)  This represents the daily amount of 'endurance' Spellcasters have with regard to casting spells.  For each degree he or she advances, a Spellcaster increases his or her amount of Power Points by 10%. Each spell costs a number of Power Points to attempt; these points are spent whether or not the casting is successful.  According to page 31, “[I]t is possible to intensify the effect or prolong the duration of any spell by doubling, tripling or even greater multiplication of [Power Points] expended...”

Spent Power Points are completely restored the next day.  Unspent Power Points do not accumulate; however, they can be stored in “appropriate vessels” that have been “primed” to serve as a reservoir for Power Points.  Such a 'vessel' could be “a ring, wand, staff, or...even a belt-buckle!”  A ring has a maximum Power Point capacity of 500, a wand has a capacity of 1,000, and a staff has a capacity of 5,000.  The capacity for a belt-buckle is not listed – a sad oversight.  (Wizards get special, invisible rings that can store 10,000 Power Points because they're special.)

Spellcasters also have “Magic Detection as an ability.”  This is not listed as a spell so, presumably, it does not cost Power Points to use.  It does, however, have a “basic percentage probability” of 50%.  One might assume that this 'basic' chance would improve as the Spellcaster gains experience, but the rules do not touch upon this.  Is it treated as a complex spell with regard to improvement?  In other words, does the chance increase to 65% at sixth degree and 75% at twelfth?  Does a character have to spend Skill Credits to improve the chance?


  1. This is Linda, 45 years, and i reside in New York. I am on here to express my sincere gratitude to a spell caster introduced to me by my Uncle, Wow! i never thought there was any real spell caster out here that can help me in my problems both financially and emotionally until my uncle recommended a spell caster he has contacted and was satisfied with his services to me and i did the same and contacted Lord Wakaman, The World Greatest for his help and i was so amazed for his wonderful work and sincerely i tested him and i must confess with all sincerity that Lord Wakaman is real and his prophesies are so real and he do what he says he will do. He is the only true and real spell caster i know and i don't want folks out here to fall victims for those fake spell caster who impersonate the real ones, please make no mistake any further and don't get scammed contact Lord Wakakman the realest spell caster in the world for him to help you in whatever problem you are going through be it relationship problem or money problem or any other problem you might have and Lord Wakaman will help you one time. He helped me get back my wife whom have left me for another man for the past 3 years, after i contacted Lord Wakaman, after he has prepared and cast the spell in one hour my ex Husband started calling and begging that he have missed me and i was amazed. right now i am living happily and my family is now so strong and united. please feel free and contact Lord Wakaman on his personal email, a word is enough for the wise, please friends make no mistake any further contact him now

    1. I cannot tell you how honored I am to have spam from Lord Wakaman, "the realest spell caster in the world," in my comments. Remember folks, don't fall victims for those fake spell caster who impersonate the real ones.

  2. I was crushed when my lover of three years left to be with another woman. I cried and sobbed every day, until it got so bad that I reached out to the Internet for help.And i saw a testimony of a spell caster who help a girl called michelle and i said let me give it a try so i contact him for help and he cast a love spell for me which i use in getting my love back and now i am a happy woman.For what you have done for me,i will not stop to share your goodness to people out there for the good work you are doing.I hope God blesses you as much as you have help me to get my Love back,visit him on is the only answer to your problemS

    1. Sorry sweetheart, but this blog is big enough for only one spamming spell caster and that spell caster is LORD WAKAMAN. He's like the Muhammad Ali of spell casters; even his e-mail address contains the word "greatest."