Sunday, April 5, 2020

A Super-Powered Science Fiction Role-Playing Game

Art by Albert Deschesne

In 1987, 21st Century Games published two editions of Enforcers (“A super-powered science fiction role-playing game”).  Pictured above is the cover of the second edition, although the copyright page states “First Edition / August 1987.”  The 'super-powered' aspect of the game is clearly evident in the cover illustration, but what makes Enforcers a 'science fiction' game?  Here is what the back cover text discloses:

Welcome to L.A.

The year is 2046, and the world has changed.  The pace of
evolution has been accelerated a thousandfold by a
combination of man's pollution and fallout from alien weapons.
Humans are evolving and changing into new and different
forms with incredible powers and abilities.

Federal, state and local governments are having a difficult time
coping with the crisis and have resorted to letting the super-
beings police themselves.  This has created a world where
good battles evil, where superpowered mercenaries line their
own pockets while helping to stave off a greater evil, and
where mechanical geniuses hatch plots to force society to
conform to their own warped views.  This is the world of

ENFORCERS

This setting would seem to have potential.  Unfortunately, Enforcers barely touches upon this setting; providing only two-and-a-half pages of background.  Gary Bernard, the primary author, explains why in an article he wrote for White Wolf Magazine #11 (August 1988).  In “THE ENFORCERS UNIVERSE: The Untold Story,” Bernard states:
It was our original intention to include in the Enforcers rule book 10 pages of background information on the compaign (sic) universe in which our modules are set. After we finished writing the rules, we discovered that the book was almost 20 pages longer than was originaly (sic) planned. Because of this, we were faced with the choice of going ahead with the background information and raising the price of the book, or scaling it back publishing additional information later. In the end the economic concerns won and the background information was drasticaly (sic) reduced.
Here's how that situation should have been handled:  Dump the setting altogether and sell the book as a set of generic 'superhero' rules.  The 2½ pages devoted to the setting could have been used for material that was sorely needed.  Then publish a sourcebook for the setting, ideally getting permission to include statistics for super-hero games not affiliated with licensed properties (like Champions and Superworld ).  This would expose the game to a larger audience and avoid what is essentially false advertising.

The limited setting information begins with a timeline that starts in 1991 and goes only to 2003.  We then have the following paragraph to take us through the remainder of the time:
The years from 2004 to 2056 (sic) are exciting for many different reasons.  Colonization of the inner solar system begins in earnest with permanent bases established on Mars, Venus, Titan, and the Moon.  Great advances are made in medicine and in genetic research.  Contact is made with several peaceful alien races and trading relationships are established.
No information is given on how there could possibly be a base on Venus (or why anyone would want one).  No information is given about the alien races, not even the Entcir, whose attempt at invasion in 1997 brought an end to World War III.  Evidently, the “fallout from alien weapons” is a result of the Entcir invasion, but that is never discussed.

“The World of 2046” section of the rule book addresses two main subjects, neither of which is an alien invasion.  We get a paragraph about the reality of lycanthropes; as a result of “a civil rights crusade. . . relations between humans and lycanthropes are fairly good.”  Also, the EPA conducted a study that concluded, “the continuous accumulation of mutagens in the environment. . . has accelerated the rate of genetic change in all plant and animal species, including man.”  As a result, “high-level officials” make the following policy decisions:  not to tell the public (because that would cause panic), engage upon a “worldwide environmental cleanup,” protect the rights of mutants, and have law enforcement and intelligence agencies recruit super-powered individuals.

In White Wolf, Bernard states, “This article contains some of [the] information that didn't make it into [the] book.”  Surely, the article divulges fascinating and useful details about the Enforcers setting?  In a word, no.

The article offers almost two pages of text (when one discounts a portion which essentially amounts to an advertisement).  A separate page is devoted to a map (shown below).

Map by Albert Deschesne

The only features on this map that would not appear on a contemporaneous map are (1) Kern County (for reasons unknown) has been changed to Mojave County and (2) there is a space port near the bustling metropolis of Mojave.  Actually, a space port has since been established at Mojave; so prognostication props to the author, I guess.  Seriously, were maps of Southern California difficult to obtain in 1987?  This map – which must have taken all of three minutes to make – does essentially nothing to enhance the game setting.  There's no legend, no Catalina, no 10 freeway, no hills, etc.  The author ought to have directed the reader to consult a map rather than foist the above scrawl upon his audience.

The author doubtless thought that a map – even a crude one – would enhance comprehension of the article since he emphasizes real estate.  No, really...
Riverside/San Bernardino Conties (sic):  These arid conties (sic) are home to people who can't afford the ridiculously high housing costs in Los Angeles and Orange Counties.  The western portions of both counties are heavily developed with the population dropping off farther inland.
Remember that time when the Silver Surfer bought a condo?  You don't?  That's because details about real estate are not germane to superhero adventures.

The author seeks to overturn the supposed “New York bias” of super-hero games.  Ultimately, he uses the excuse that he and the other two authors reside in the Los Angeles area.

Otherwise, Bernard discusses the monetary system of 2046:  “...most transactions are processed electronically through the use of intelligent bank cards.”  We learn, “stealing existing money already in an account is easy, however, trying to embezzle additional money from a stolen bank card is almost impossible.”  This sentiment might provide some insight into what happened during Enforcers playtesting.

Finally, the article provides a table of reaction modifiers regarding various law enforcement agencies in Southern California.  Only the LAPD and Orange County police departments offer positive modifiers; the “Ventura County Sherriff (sic) Department” comes off the worst with a whopping –60%.  There has to be a story behind that.

2 comments:

  1. Venus colonies are floating cities and mountaintop towns connected by a network of Zeppelins. The reason is for the awesome acid below them.

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