John Holland, in his The Realms of
Atlantasia role-playing game, offers several monsters with names
that sound familiar but which have an atypical spelling. I think
that Holland has done this for reasons having to do with intellectual
property. Anyone can have salamanders, but only Atlantasia can have
salamandorrs.
Actually, Holland confuses leech with
leetch, using either spelling when referring to the same thing.
‘Soul Leetches‘ attach themselves to the base of the neck and
feed upon Magic Source Points which “cannot ever be recovered.”
‘Brain Leetches‘ crawl into a person's ear and feed upon
memories. Eventually all memories will be irrevocably lost, so the
afflicted “will have to be trained for another career.” At
least they get to keep their hit points life points.
Peridactyll (not to be confused
with ‘pterodactyl‘)
“While many will automatically
perceive a large reptilian bird, on Atlantasia a peridactyll is
actually an
enormous, hairy beast that lumbers across the tundra.”
Salamandorr (not to be confused
with ‘salamander’)
Salamandorrs are anthropomorphic
crocodiles. Although they use weapons, their bite does twice as much
damage as a war axe on average. Their special attack is a “Death
Roll (will take you to the bottom and roll over until you die).”
No rules are provided to implement this attack.
Stalycyte (not to be confused
with ‘stalactite’)
Stalycytes are cone-shaped entities
that reside on cave ceilings. They spin webs upon unsuspecting prey
beneath them. Stalycytes haul up their entrapped prey and then
“secrete an acid that will eat
anything non-magical and turn it in
to a liquid that the stalycyte will drink for food.” Apparently,
since stalycytes “glow red when seen through infra-red” they are
warm-blooded. “There is [sic] only two things that will kill a
stalycyte; a magical axe wielded by someone who can reach
them, or
by freezing them and then smashing them while frozen with a magical
hammer.” I suppose throwing a magical axe isn't good enough.
Sychobyss (not to be confused
with ‘succubus’)
“Sychobysses will appear to be
beautiful, sultry women (5' 6" tall). In actuality, sychobysses
are scaled,
bat-winged serpents 2' - 4' long.” They use spells
to attack but “if magical attacks fail, sychobysses will revert to
true form, slither into cracks and disappear.” Men will never
attack a sychobyss.
Trollip (not to be confused with
‘trollop’)
You won't find these irrepressible
fellows on Gary's Harlot Table! Trollips are like trolls, but only
one to two feet tall. Like trolls, they regenerate. “While
severed appendages will
not grow back, those that are cut off WILL
regenerate a new trollip.” Fire isn't effective against trollips,
but electricity can kill them. “The only other way to kill a
trollip is to cut its head
off.” (Does the head grow a new
trollip?)
Mogul (not to be confused with
‘mound of snow’ or ‘tycoon‘)
Moguls “appear to be large balls of
mud...rolling across vast
areas of land.” In combat, they change
to a humanoid shape.
If the attack of a mogul connects, “you will
be covered in a hardening mud that will slow you
down at the rate of
1/2 your movements per ss.” Ha ha, the joke's on the mogul!
Atlantasian characters don't have movement rates!
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